Date/Time
Date(s) - 16 Apr 2020
7:30 pm - 9:00 pm

Registration
https://attendee.gotowebinar.com/register/3731373434581081868

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VIRTUAL MEETING ONLY

You will need to register for the event via: https://attendee.gotowebinar.com/register/3731373434581081868
After registering, you will receive a confirmation email containing information about joining the webinar.

Kirsty McNaught, Technology Consultant

Computers have great potential in “levelling the playing field” and providing inclusivity to otherwise disadvantaged groups. Using eye gaze technology, Minecraft – a hugely popular computer game – has been opened up to users with limited motor skills to interact via their eyes and join in the fun.

Kirsty will describe the EyeMine Project, and how it adds features to the standard Mimecraft game to improve accessibility. Challenges faced and lessons learned along the way will be discussed.

The EyeMine project was built for the Oxfordshire-based charity SpecialEffect, who use video games and technology to enhance the quality of life of people with disabilities.

Bio:

Kirsty McNaught is a software engineer and technology consultant who is passionate about using technology and UX design to improve lives.

https://kmcnaught.co.uk/
https://www.specialeffect.org.uk/

Meetings are free to attend and non-BCS members are welcome.

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